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Robert Anderson
Robert Anderson
Generalist Extraordinaire
Cary, NC, United States

Summary

I have been an artist for several years working on projects as varied as video games, toys and collectibles and AR/VR presentations. I look forward to being part of a team and helping in any area that I can, all working together to deliver the best experience possible.

Skills

3D Animation3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLow-poly ModelingParticle EffectsProp ModelingRiggingProp DesignHigh-poly ModelingVFXTexture BakingClothing Designunwrapmaterial creation

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal

Experience

  • Art Director at Handyman Studios
    Morrisville, United States of America
    January 2016 - January 2018

    As art director I worked alongside the lead programmer and producer to align the art style and requirement to their needs. With the artists I mentored junior artist and provide critique and guidance to all artists as well as established pipeline and workflow for our projects. i created documentation art art requirement and was largely the person in charge of implementing art into the game engine.

  • Lead Artist at MMOVentures
    Apex, United States of America
    January 2014 - January 2016

    As lead artist I oversaw all art development and creation. Working with the producer and programmers to create assets that were easily implemented and functioned as desired.

    On Oblivions' Edge I was the only artist and worked on all visual aspects of the game from assets to UI. I even did a little scripting and audio work.

    On Penguin Problems I mainly worked on the character, animations, VFX and UI.

  • Artist at Prologue Games
    Durham, United States of America
    January 2013 - January 2014

    As artist working on the episodic game Knee Deep I did a little bit of everything. I learned Mixamo Fuse for character creation because the studio had already established that early on. I remade characters clothing for the 3 main characters outside of Mixamo but used it heavily to create the NPC and townsfolk.

    I also worked on assets and scene construction for environments.

  • Digital Sculptor at MFV.com
    Cary, United States of America
    January 2011 - January 2013

    As a digital sculptor I got to work on toys and collectibles for various properties such as Marvel, DC, Lord of the Rings, Batman, Halo, Simpson, Heroclix, Pathfinder and more. Collectibles ranged in size from 10mm miniatures to 18" tall pose-able figures.

    We created a digital online multiplayer version of the Heroclix board game. We also created a tablet game using Marvel and DC characters called Heroclix Tabapp. On that projects I was reponsible for characters and animations and VFX.

  • Artist at Icarus Studios
    Cary, United States of America
    January 2008 - January 2011

    Character artist on Dexter: The Game for iOS.

    Character and prop artist on an outdoor MMO that was canceled.

    3D generalist on various unreleased demos and products for MTV and Lockheed Martin.